![]() All that’s known about said character is their icon: it could be an angry face, a sun, a music note, or even a Cthulhu monster. After completing your personal quest, you get to perform one last objective and unlock a new character, which is a total and complete surprise. ![]() The mercenaries in Gloomhaven can’t work forever. What’s doubly remarkable is the fact that player progression works so well despite the fact that, eventually, we’ll retire our characters. It’s a great balance to ensure that no matter what happens, you’re still able to hold your own. You’re not going to fall behind a power curve just because you couldn’t kill an enemy in one hit. Conversely, if you’re unable to complete them, it’s not really detrimental either. They have a clear and understood purpose, one that, when accomplished, betters yourself as a player. Unlike, say, MMOs, where your daily tasks, personal quests, or reputation grinds feel like nothing more than forced engagement, Gloomhaven’s systems help you empower your character. The systems in place don’t feel like chores or obligations. It’s impressive because Gloomhaven does a great job of presenting itself as a living, breathing world. Completing specific quests and objectives do the same. Your choices in them will alter not just your scenario, but the entire world, as well as your reputation in it. You’ll also have various random encounters that take part before your missions. You can stick with the main story and rush through it, or take your time and participate in side quests. ![]() You and your party will decide which quest to undergo. Typical scenarios in Gloomhaven play out as follows. Yet it all works out because every system works cohesively together. You have to juggle character skills, enemy abilities and movement, personal objectives, character quests, mission goals, your own combat deck, and more. In addition to the difficulty present in early missions, Gloomhaven is also a very complex game with many moving parts. The digital version does come with a tutorial, which is required viewing. You’re not quite in the deep end, but you are a couple of steps away from it. The initial scenarios aren’t always the easiest thing in the world Gloomhaven doesn’t ease you into the experience and instead throws you straight into the pool. If you’re falling into the trap of thinking these roles are necessary, chances are you’re just bumping into one of the game’s first roadblocks. It’d be nice to have a “traditional” tank and healer set up, but Gloomhaven’s combat and scenarios also don’t really necessitate the need. The game does a great job of not only adding uniqueness to each character role but also avoiding falling into the trap of the typical tropes found in similar games. For example, you can be a (essentially) mage, tank, or rogue. Your abilities will depend on one of the various “classes,” for lack of a better term, you select. Players are mercenaries that act on behalf of the town of Gloomhaven. In terms of an elevator pitch, it’s akin to Dungeons & Dragons, but without dice. Gloomhaven Improves the Tabletop RPG Formulaīefore discussing the digital version specifically, we need to explain exactly what makes Gloomhaven so great. While the Early Access period was rough around the edges, the full release is a near-perfect transition from the tabletop to the digital realm. It finally saw its official, full release for PC on October 20th, and macOS on November 25. It’s been a long time in the making, having been in Early Access for a couple of years. Now, a digital version of Gloomhaven is available from developer Flaming Fowl Studios and Publisher Asmodee Digital.
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